Armand Dixpateur

Legend 3 scion of Hades. The autocratic undertaker.







Prerequisite: None
Cost: 1+ Legend per use
Dice Pool: None
The Scion with this Knack may write or draw any text, image, or symbols that he has previously seen, creating exact copies of anything that he has visually experienced. He may draw or write up to one square yard of imagery for every point of Legend he wishes to spend


Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None

All cover bonuses that her targets might have are completely negated.



Prerequisite: None
Cost: 1 Legend per scene
Dice Pool: Charisma + Presence
Friends become his devoted allies, neutral parties become bosom companions, and even enemies are inclined to look on him with an unprejudiced eye. If at any point the Scion injures someone else while using this Knack, all those who witness his action may immediately make another resistance roll as they may be shocked into breaking free of his influence. At the end of the Scene, the Scion’s increased likeability fades and any repressed emotions in those nearby surge back at full intensity.


Prerequisite: None
Cost: 1 Legend per scene
Dice Pool: None
No matter what the Scion does or how many things he fails at, if he has this Knack he maintains an aura of cool suavity. He may also activate this power reflexively if the he wishes to mitigate the social effects of a mistake or accident when it happens.



Prerequisite: None
Cost: 1 Willpower per use
Dice Pool: Manipulation + Command
The Scion with this Knack simply forces others to do as she wishes. When she activates this power, she may give one simple command which her target must obey if they fail to resist.


Prerequisite: None
Cost: 1 Legend per use
Dice Pool: Manipulation + Empathy
As long as he appends a reassuring phrase (such as “I promise,” or “Scout’s honor”) to his statement, he may cause his target to do their very best to believe what he says. Targets must roll to resist this Knack as normal; if they fail to overcome the Scion’s successes, they cannot roll Perception + Empathy to attempt to detect the falsehood he is shamelessly perpetrating and are forced to simply believe what he says.



Prerequisite: None
Cost: None
Dice Pool: None
The Scion with this Knack is preternaturally attuned to danger, and feels a tingle of warning a split second before an attack or disaster strikes her unawares. She does not know a particular danger’s exact nature, nor is she alerted to it in time to warn anyone else, but she may have just enough time to take an action of her own.


Prerequisite: None
Cost: 1 Legend per scene
Dice Pool: None
The Scion with this knack has made a study of knowing exactly where to aim to cause the most damage, and consequently may add her Perception to her damage rolls when using guns.



Prerequisite: None
Cost: 1 Legend per use
Dice Pool: None
Instantly learn an opponent’s Epic Strength or Epic Perception (whichever they use to deal damage) totals and what their soaks and DV are. This power may be activated reflexively and does not require an action


Prerequisite: None
Cost: None
Dice Pool: Wits + Politics
While the Scion with this Knack can’t really fake his way through everything he encounters, he can at least manage to do a good enough job to avoid notice if he puts some effort into it. As long as he makes a reasonable attempt (dressing the part, copying the lingo, etc.), he may blend in and go unnoticed in most social situations, just another face in the crowd. This Knack won’t save him from a really heinous misstep or prevent him from actively offending others; it just provides him with the ability to play along enough to avoid being instantly recognized as an outsider unless an onlooker overcomes his successes on a Perception + Politics roll.



Cost: None
Dice Pool: None
The Scion with this boon may see, hear, and smell ghosts and dead spirits as if they were alive; he may also determine the general cause of death if confronted with a corpse, though this information will be vague. He may turn this power on and off at will.


Cost: 1 Legend per use
Dice Pool: Intelligence + Medicine
By touching a corpse, the Scion may perfectly preserve it for a number of weeks equal to her successes.


Cost: 1 Legend per use
Dice Pool: Charisma + Command
For every three successes she receives on the activation roll, she may ask any ghost, corpse, or undead creature one question, which it will answer truthfully to the best of its ability. Undead creatures may roll to resist, but will believe themselves to be giving up the information willingly if they fail.



Cost: None
Dice Pool: None
The Scion with this Boon is never harmed by falling rubble, and even if buried beneath the earth itself takes no crushing penalties (though air may still be an issue). He takes no damage from earth-based trauma, including uses of other Earth purviews, and no longer suffers any penalty for unstable footing as long as he stands on earth of some kind.



Grants access to death purview


Grants access to Earth purview. Seeds prevent death (but not pain or suffering)


Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 2, Manipulation 2, Appearance 2;
Perception 2, Intelligence 2, Wits 2
Abilities:Athletics 2, Awareness 2, Brawl 2, Control 1, Fortitude 1, Larceny 2, Marksmanship
1, Melee 1, Stealth 1, Survival 1
Join Battle:4
Clinch:Accuracy 5, Damage 3B, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 4, Damage 6B, Parry DV 1, Speed 5
Unarmed, Light:Accuracy 6, Damage 3B, Parry DV 3, Speed 4
.38 Special:Accuracy 5, Damage 4L, Range 20, Speed 4, P
Switchblade:Accuracy 5, Damage 4L, Parry DV 2, Speed 4
Soak: 0L/4B (Biker’s gear, +0L/2B, -1 mobility penalty)
Health Levels:-0/-1/-1/-2/-2/-4/Incap
Dodge DV:2 Willpower:4


“I suggest you take me up on my generous offer. If not, I’m sure I have something in your size right here in the back.”

Armand grew up reasonably well off with his mother Narcisse and her boyfriend Guiseppe in the north of France. He was a charming and lovable child, though he always seemed to be some sort of trouble going on close by. Even as a youth, Armand had a knack for convincing others to make trouble for him. His parents caught on to this at a young age, though could never seem to stay angry with him, even when his actions caused harm to the other children. He constantly used his friends and acquaintances to his own ends, yet they never seemed to hold that against him.
As he grew older, Armand’s wits and considerable greed afforded him the ability to con, trick, manipulate, and connive his parents into giving him control of their finances, as did many of his peers. He took this money and began his first illegal business, smuggling stolen goods across the border to the UK from Belgium. He laundered the money through many businesses (which he’d helped his friends finance and open in the first place), and soon became a supporter of many politicians. He made many connections and had built a sizable crime family before he was 30 years old.
It was in that year that both of his parents were murdered under mysterious circumstances. He went to the morgue to identify the bodies. He did, and was given their effects, including a small pendant that his mother always wore, containing a drop of black liquid. He requested a moment alone with their bodies to grieve, and holding her pendent still in his hand he turned around to see his mother standing there above her body. He ran to hug her, tears in his eyes, but his arms passed through. She told him then that Guiseppe was not his biological father. She had met him in America before she’d met Guiseppe. She also told him that they had been murdered by a large crime family as a threat/warning to him. He tried desperately to contain his vengeful nature and failed.
His vengeance was swift and violent, and in the french underworld he became known as the croque-mort. Each corpse gave up the name of another, and soon the entire crime family was obliterated. He was forced to lay low for a long while. His vengeance had destroyed his competition, but he was now a mass-murderer. Using what wealth and connections remained to him, he moved to the northwest of the US. He took a new name and started a new business as the croque-mort, the undertaker.

Armand Dixpateur

Scion - New Valis LawrenceKeegan

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